The Eternal

Chapter 1-2
Trials and Tribulations

After the long and arduous battle against Cu Lainn, the party discuss quickly what they are to do with the unconscious body. Eventually they settled with hogtying him and having Darunia sling the bandit leader over his shoulder, which he did with ease. 

With further investigation of the surrounding throne room, Darunia found an unusual battle-axe and quickly added it to his inventory. Skalli and Lillith found a chest with a bunch of gold and two daggers within. They shared the gold, while Skalli pocketed the daggers. Without further issues, the party departed through the same corridor they managed to come in from and made their way to Etria. 

At the southern gates, they met up with the same guard that Skalli had taken a whiff of Elder Weed with; looking slightly inebriated from the effects of the hallucinogenic substance. When they made it back to the Sapphire Scale Guild, the party was met with shock as they managed to do something that not many people had before. With Cyrus himself giving them his approval, the party had been given the amount of gold for Cu Lainn's bounty and the party went their separate ways—Skalli and Lillith went to sleep while Darunia went to the blacksmith to place Cu Lainn and to have the battle-axe checked. 

After some time, the blacksmith, Aulron managed to find out that the battle-axe had the capability to split at the top and add a fire effect to its attacks. Aulron spoke of an ancient civilisation who had once been able to imbue weapons and other things with curious machinations. As such, Darunia took the opportunity to take the weapon. 

The next day, the party was summoned to Cyrus to his own quarters. When they arrived, the party was met with the youthful gaze of a teenage boy and the cold shoulder from a teenage girl. Both looked matted and weary, as if they had traveled a long distance. 

Cyrus introduces the pair as Aldis and Zarola and advises the party that they will be training them to become part of the Sapphire Scale Guild. Skalli and Darunia took this information as if they were babysitting a group of unruly teenagers, while Lillith seemed indifferent to the whole affair. With some backchat from Zarola and tensions growing slightly to boiling point, Cyrus cools the conversation down by asking Aldis and Zarola to wait outside as he has a word to the party.

As the pair listened, not without some hesitation on Zarola's part, Cyrus revealed the pair's true identities. Aldis was the former Prince of Senzario, who was banished after being accused of murdering the King. Cyrus reveals that the Commander of the Senzaion Army, Lea, had given Aldis a letter that pertained his concerns about the event. 

As such, Cyrus was giving the party the job to train Aldis and Zarola up enough until "the time is right for Aldis to take back the throne that is rightfully his". After learning the context of the situation, the party agrees to the job and Cyrus calls the pair back inside. 

Their first job as a collective was to find a lost dog within the Moss Caves. As they do so, the party traverses the Goblin-infested Moss Caves until they come across an underground lake. There, they found the lost dog, growling and barking at something within the water.

The party is confronted by an Ogre and, despite it being a long and difficult battle, they manage to come out on top. Heading back outside, Skalli hears a voice within her mind and the party takes a slight detour to meet Pan, the patron deity of Nature and one that Skalli's people worshipped quite heavily. 

Pan mentions how his power is weakened and he fears that something terrible is coming to befall the world soon enough. He mentions that, if the party can find the Song of the Nymphs, then he may be able to regain some of his power and join them. After that conversation, the party left the Moss Caves and headed back to Etria. 

Once they had made it back to the Sapphire Scale Guild, they found Alexia slightly distraught. She mentions how her brother, Cyrus, has gone missing and might be at the port town of Leanora. With that, the party decided to rest for the night and to head off to see Alron Magus before beginning their trek towards Leanora in an attempt to rescue Cyrus.  

Chapter 1-1
Welcome to the Sapphire Scale Guild

Sometimes, fate has a funny way of working. Led to the Sapphire Scale Guild due to being sent a similar letter of invitation, three unlikely adventurers meet. Darunia Stormbane, a Half-Giant Barbarian, Skalli Yorrisdottir, a Dwarven Bard, and Lillith, a Tiefling Sorceror are given a quick tour of the guild's inhabitants, thanks in part to Darunia almost kicking the door off its hinges. 

They caught the eye of Alexia, the guild's receptionist, who informed them that the guild-master, Cyrus von Belradg would be unable to meet with them immediately. Instead, she had them turn their attention to the noticeboard. There, the party came across three separate requests. Skalli took an immediate interest in one that discussed helping a farmer taking care of vermin, while Darunia saw a symbol that looked oddly familiar on a request higher up. 

Upon further investigation, the request spoke of apprehending (not mentioned whether to be dead or alive) a deserter turned rogue named Cú Lainn. Alexia warned Darunia of the dangers of taking upon such a request without Cyrus' direct permission and how the guild has already lost some good people to this particular request; but the Half-Giant just scoffed and within moments, the party was off on their first adventure. 

Given some provisions from Alexia (including a waterskin each and 3 days worth of rations), the party set off for the Southern Gate, where they were to head towards Falswon Ruins, as depicted by the request. There they came across a guard who seemed slightly inebriated by something. Upon further inspection, Skalli was handed his smoking pipe and she took a mouthful of Elder Grass, a strong hallucinogen. After a brief moment of feeling slightly high, she felt even more invigorated than normal. With that, the party continued on their way. 

About an hour into their journey, Darunia and Skalli both felt peckish. Darunia managed to sneak up and kill a boar, which he slung over his shoulder thanks to rope, and gathered some apples, which he shared with the group. Further down their way, the party came across a bandit archer named Lavarn and his comrades. 

After a brief fight, which had Lillith casting devastating magic on Lavarn—yet not enough to do perilous harm—Darunia managed to pick up Oria, another bandit, and threaten for the others to drop their weapons, which they did without hesitation. After Lavarn and the remaining bandit fled, the party interrogated Oria, who revealed the back entrance to the Falswon Ruins. He also promised to the party to return to him after they have dealt with Cú Lainn for an unspecified reward. 

The party continued, coming across the Falswon Ruins, where they were met with ten bandits. However, through a mixture of careful negotiation and Skalli's bardic skills, the numbers were cut to five before Lillith unleashed a Ray of Frost spell on the supposed leader of the particular crew. A fight broke out, with Lillith disappearing into the Astral Plane for a brief moment and Darunia crushing a man's head with his bare hands without anyone noticing. 

After the battle was done, the party moved towards the back entrance specified by Oria and found a mechanism that required them all to press loose stones at once. When they did, a pathway opened before them and they walked through. The party discovered that their was something amiss about the tunnel they walked down and upon further inspection, they discovered large gears spread throughout. Skalli discerned that their was some sort of magical essence on the gears and Darunia successfully pulled one from its resting place, creating some noise in the process. 

As the party continued and came across a dead end, and as they bickered amongst themselves on what to do, the wall before them pulled apart to reveal the man they had been looking for, Cú Lainn. Darunia and Skalli attempted to persuade the leader that they were all on the same side, which were arguably not doing so well. When Lillith let slip that the party were there for Cú Lainn, a battle ensued. 

After a tough confrontation, the party came out on top by having Darunia knocking out the bandit leader with the pommel of his blade. With a now unconscious Cú Lainn, the party must make their way back to the Sapphire Scale Guild to collect their reward. Thus ending the first adventure for these unlikely heroes. 

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

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