Speed: 40 feet; 10 feet horizontal swing (two squares in front)
Attack— +4 to attack rolls. A standard attack with its fist that deals 1d10 plus 4 worth of bludgeoning damage.
Defend—AC increases by 1.
Gutteral Roar—The creature lets out an enormously loud roar. Any opponent within a fifteen foot radius must make a Wisdom saving throw. If they fail, they are now considered frightened.
Low Sweep—Roll for a standard attack. If it hits, the target must make a Dexterity saving throw. If they fail, they are knocked prone.
Brutal Slam—A two staged attack. The first; to be done on a bonus action; the creature goes to grab the target. Target must make a Dexterity saving throw or become grappled. If they fail, the creature then slams them into the ground below for 2d10 bludgeoning damage and they are then considered prone.
Resistances and Weaknesses: