Eraquas, Criminal Lord of Leanora

Level 5

Description:

AC: 16
HP: 220
Strength: 13
Dexterity: 15
Vitality: 14
Intelligence: 16
Wisdom: 14
Charisma: 15

Experience: 200
Gold: 150

Abilities:
Attack—A standard attack that deals 1d12 plus 3 worth of damage

Defend—Increases AC by 1.

Poison Bolt—A bolt of the crossbow that, when hits deals standard damage plus the target must roll a dexterity saving throw with a DC of 14. If failed, the target is now poisoned.

Back-up—Call forth low level Mob class enemies to assist.

Concentrate—Can use on a bonus action; gain advantage on attack rolls for 3 turns.

Fire Bolt—A bolt of a crossbow that deals an additional 1d4 worth of fire damage

Ice Bolt—A bolt of a crossbow that deals an additional 1d4 worth of ice damage.

Shock Bolt—A bolt of a crossbow that deals an additional 1d4 worth of lightning damage

Bio:

The self-proclaimed criminal overlord of the town of Leanora. Was once Darunia’s employer after Captain Seran left him behind to learn the ways of living on the land. Once growing tired of Eraquas’ violent and criminal ways, Darunia had found himself in Eraquas’ hit-list. Escaping the hands of the assassin’s that Eraquas had sent for him, Darunia fled Leanora and found Etria. Since then, Eraquas has constantly claimed to want Darunia’s head.

A benefactor of the newly appointed Senzarion Emperor, Richter de Senzario, Eraquas’ wealth and power continues to grow.

Defeated and killed by the party after their confrontation in the courtyard.

Eraquas, Criminal Lord of Leanora

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